using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input.Touch;

namespace Pokemon
{
    class InstructionScreen : GameScreen
    {

        public InstructionScreen(Game game)
            :base(game)
        {            
        }

        public override void LoadContent()
        {
            _background = CurrGame.Content.Load<Texture2D>("Textures/Backgrounds/instructions");
        }

        public override void Draw(GameTime gameTime)
        {
            SpriteBatch spriteBatch = ScreenManager.SpriteBatch;

            spriteBatch.Begin();

            spriteBatch.Draw(_background, new Vector2(0, 0), new Color(255, 255, 255, 255));

            spriteBatch.End();
        }
    }
}
